I was figuring out what ships I want to grab for Star Citizen, according to what roles I want to be able to play as, and then it hit me.
What if, apart from our individual freelancing roles, some of us who are more willing to play more within the confines of team spirit, were assigned specific roles?
We will obviously have a pretty substantial battle fleet, since I know that some of us have some pretty big ships and most of us have focused on fighters, bombers and dropships.
Capital ships though, will have a pretty big maintenance cost, and if we ever gather for larger scale battles we will all be expending ammunition and whatnot in quantities that might be inefficient to cover the costs on a per-person basis.
So, I was thinking that we could use for example some people that will provide logistical support for the outfit. One day per week, they can use a hauler (ranging from a simple Freelancer to a Hull E) with protection from 2 fighter elements from within the outfit to earn UEC that will be saved and used ONLY in conjoined ops.
Of course, the income from such actions should be split as follows:
Step 1: Cover the costs of the shipment, including fuel, product costs, ammo and repairs.
Step 2: A small percentage of the profits is given to the members participating. (I believe 5%-10% of the profits would be more than enough for their time, considering that it's all in the interest of the Outfit as a whole.)
Step 3: The profits go to either an Outfit Bank (if Star Citizen will provide such a thing as Guild Banks in WoW) or to a few members that will be active and responsible for managing the logistical support for the outfit.
That way, not only would everyone be less mindful of participating in a large fleet battle without needing to worry about repair and upkeep costs (since nobody will just take an Idris for a spin on a daily basis) and it would also benefit everyone since we'll be able to count on our stronger ships more and fund conjoined efforts for all participants.